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Thema: Forza Motorsport 7

  1. #201
    iRacing.com
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    Avatar von Retro
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    HPD ist ein LMP2

    Ich fahre in der Karriere lange Rennen, aus dem von dir erwähnten Problem. Die KI ist aber trotz "Unschlagbar" total penne. Hauptsache auf der Geraden wegfahren, aber dann in den kurven faktisch stehen, unmöglich manchmal.



  2. #202
    Sector3 Beta Tester Avatar von ak1504
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  3. #203
    Sector3 Beta Tester Avatar von ak1504
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    FM7 February 2019 Update

    Forza Motorsport - FM7 February 2019 Update

    "This month, we’ve introduced a Force Feedback (FFB) update for wheel users. This update addresses issues that were causing latency between the physics frame and the FFB frame, which manifested as oscillation. With this update, wheel users will feel less oscillation and hitching in wheel FFB"





  4. #204
    Sector3 Beta Tester Avatar von ak1504
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    Forza Motorsport 7 April 2019 Update

    Forza Motorsport - Forza Motorsport 7 April 2019 Update


    1 x Bewertet

  5. #205

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    Unlocking Exclusive Cars

    As of Tuesday’s update, we’re unlocking the majority of previously locked “exclusive” cars in Forza Motorsport 7, allowing players to purchase these cars as they would any other car in the game.


    Schoenes Ding, allerdings fehlt mir zur Zeit das noetige Kleingeld, zu viele Exoten zum ermaeßigten Preis gekauft

    Ansonsten macht das Spiel auch nach rund 4 Monaten noch eine Menge Spass, wenn's auch hier und da mal klemmt (sowohl technisch z.B. ist mitunter ein Neustart noetig aufgrund fehlendem Ton als auch spielbezogen z.B. durch schwankende KI-Staerke).

    Sehr bedauerlich, dass hier nix mehr los ist, hatte gehofft, der ein oder andere meldet sich vielleicht doch noch einmal.

    Danke ak1504 fuer`s regelmaessige Einstellen



  6. #206
    Sector3 Beta Tester Avatar von ak1504
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    Ja Foren sterben aus oder zumindest die Forza Spieler die in Foren unterwegs waren. Kein Vergleich mehr zu Forza 3,4 Zeiten.



  7. #207
    SSM Revival Avatar von JeffRayHH
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    ... ​es gäbe da eine Alternative ...



  8. #208
    Sector3 Beta Tester Avatar von ak1504
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    - - - Aktualisiert - - -

    Our #ForzaRaceRegulations open beta for #Forza7 launches on April 11 (Pacific Time). When it's live follow the below steps to find the correct hopper:

    -Start the game
    -Go to multiplayer
    -Select the Forza Race Regulations Beta-Hopper from the list
    -Have fun!



  9. #209
    Sector3 Beta Tester Avatar von ak1504
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    Forza Motorsport 7 June 2019 Update

    Forza Motorsport - Forza Motorsport 7 June 2019 Update


    Forza Race Regulations updates are at the heart of the June 2019 update for Forza Motorsport 7, which arrives on Tuesday, June 4. Since the public beta launch of Forza Race Regulations (FRR), the team at Turn 10 has been working diligently behind the scenes on the system, building new features and making rules tweaks in order to get the best out of the FRR features. While highly anticipated features such as collision-based penalties are still being worked on, this month the team has introduced several new features to FRR.


    Let’s take a look at what’s new with FRR in June:


    Podium/Grid Seeding

    With the June update, players’ positions on the podium will be based on total time including any penalties earned during the race. In addition, players’ starting grid position for the subsequent race will now take into consideration their total time, including any penalties earned during the previous race.


    Track Cutting Enumeration

    The FRR system will now keep track of and display track cut incidents when a player cuts multiple corners in a row before returning to the track and allowing the FRR system to resolve time penalties. These sequences of penalties will be displayed to the player using an “X2, X3, etc.” enumerator.


    FRR HUD Settings

    Players can now choose to enable or disable penalty notifications in the game’s HUD settings.


    Exploit Fixes

    We’ve fixed some previous exploits in the FRR system with this update, including:

    1) Infractions that occur before the Finish Line are now accumulated in the aggregate Penalty Time per player.

    2) Addressing an issue where players could DNF the entire lobby by excessively cutting the track.



    FRR Spectate

    Players can now spectate FRR-enabled lobbies, including the public beta FRR hopper.


    FRR Ruleset Changes

    In addition to working on new Forza Race Regulations features, the team is also consistently looking at rule set tweaks that can be made to improve the experience for players in FRR-enabled lobbies and events. For example, last week the team made a ruleset change addressing issues around players accruing penalties at corner exit and when going off the track on a long straight. In addition, the team removed the penalty incurred for overtaking cars while off track.

    As we continue to optimize the FRR ruleset and features, we welcome feedback from the Forza community. Share your thoughts with the current state of FRR by posting your feedback in our dedicated June FRR thread in the Forza Forums. While comments are always welcome, video is even better. If you’ve got a link to a video that highlights an issue with FRR from experience in an FRR-enabled lobby, feel free to share it so our development team can get a better view of what you’re seeing on the track.






    FM7 Release Notes: June 3rd, 2019

    FM7 Release Notes: June 3rd, 2019 – Forza Support


    The June update for Forza Motorsport 7 is now live. This month’s update includes work on Forza Race Regulations features and ruleset changes, as well as some quality of life improvements and track updates.


    FORZA RACE REGULATIONS

    Fixed an issue where a player gained a track cut penalty when passing another player when both are off track.

    Fixed an issue where the “OFF TRACK” notification did not leave HUD while in Test Drive inside the FRR Cycled Production Beta Hopper.

    Fixed an issue where, when a player is playing in an FRR-enabled lobby with friction assist enabled, remaining off track incurs zero penalty time.

    Fixed an issue where, in an FRR-enabled race, the end-of-race timer was not delayed by the accumulated penalty time if the user in 1st place did not re-enter the track before the finish line after excessive track cuts, DNFing the lobby.


    GENERAL

    Added icon for “Jump to Manufacturer” inside of Marketplace/Cars menu.

    Fixed an issue where track assets would unload in Free Play or in Test Drive during the pre-race as part of the Forza Driver’s Cup campaign.

    Fixed an issue where players can edit a locked tune by setting the setup minimum PI restriction higher than the car’s stock PI.

    Addressed LOD visibly popping on several tracks, including Bathurst, Indianapolis GP, Sonoma Full, Lime Rock Full, Maple Valley Full, and Nürburgring Full.


    1 x Bewertet

  10. #210
    Sector3 Beta Tester Avatar von ak1504
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    "The work on Forza Race Regulations (FRR) in Forza Motorsport 7 continues with the July 2019 update! This month, we’re introducing the first iteration of collision-based penalties – known in game as “Avoidable Contact” – into the FRR feature set. In July, the implementation of FRR avoidable contact penalties will be focused on penalizing the most egregious examples of contact (i.e. intentional ramming) in the game. The system will do so by considering several factors when judging contact between cars, including speed, position, and how the struck car is affected by the contact (i.e. whether it went off track, into a wall, etc.)"


    Forza Motorsport 7 July 2019 Update

    Forza Motorsport - Forza Motorsport 7 July 2019 Update

    Changelog: FM7 Release Notes: July 1st, 2019 – Forza Support



  11. #211
    Sector3 Beta Tester Avatar von ak1504
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